Sunday, 7 February 2010

Session 8 [Fri 050210] - Banner Review/ Blog Review/ Major Project Discussion/ Pseudo Scene Movie Construction & The Related ActionScript

Next Meeting
Next meeting is on Tuesday 090210 [Session 9] at 11:00am.

Final Project
Today we discussed your main project. While the discussions are interesting, I am somewhat concerned that you are not driving this ideas process.

You must, from a professional POV, get your ideas into a presentable format as if for a client. This means clear concepts and ideas on planning sheets that can be discussed individually by a review team. The ideas should be able to be understood quickly with little explanation.

We talked at a surface level about versatility and malleability and how they might be sold as positive characteristics in a fast calling card type Flash scenario. Please, for Tuesday, a written brief and evidence of early brainstorming around this concept is a must.

Submitting Final Super Banner
Thanks for your banner work.

Please finish the banner, with agreed changes, for viewing on Wednesday [100210] on a web page. Create a mock up of a Guardian web page with your banner in the usual advertisement spot. Make sure you're banner is wired to take the user to the related web site when clicked.

Put the page live and send me a link. To accompanying banner for grading purpose, please put all preparatory work, including initial ideas sheets, in an A3 plastic folio and submit on Tuesday.

Blog
Aim to finish the blog project over the next two weeks as part of your research for the final project.

Cause & Effect Animation Structure
The Main Timeline


The journeying_mc Timeline


The zeroGrowth_mc Timeline


We spent a lot of Friday's session looking at a new structure for your animations involving some fairly dense ActionScript code.

Primarily you saw how each act or scene of the animation could be contained in individual MovieClip Symbols. Each symbol could then be placed at a keyframe on the main timeline.

Labels are used to mark defined scene changes on the main timeline and the code does the work of getting the playhead to the appropriate place at the right time.

To make the code work you must give each MovieClip a addressable instance name in the Property Panel.

The Cause & Effect Code
stop();

addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);

function onLoop(evt:Event):void
{
if(journeying_mc.currentLabel == "end")
{
gotoAndStop("growth");
zeroGrowth_mc.play();

if(zeroGrowth_mc.currentLabel == "finish")
{
gotoAndStop("badge");
trace(currentLabel);
removeEventListener(Event.ENTER_FRAME, onLoop);
}

}
}

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home